AI Insights · Timothy · April 2022
Top 5 Top Down Games Performance in the US for Q1 2022
Discover the performance trends of the top 5 top-down games in the US for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 top-down games in the United States showed interesting trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown of the performance for each game.
Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC had a strong quarter with a notable increase in weekly revenue, peaking at around $4M in mid-March. Weekly downloads fluctuated, reaching a high of about 62K in mid-February, while weekly active users saw a peak of approximately 339K at the beginning of the quarter, slightly declining to around 296K by the end of March.
Candy Crush Soda Saga by King experienced consistent revenue throughout the quarter, with weekly revenue ranging from $3.1M to $3.8M. Weekly downloads showed a downward trend, starting at around 88K in January and dropping to about 49K by the end of March. Active users remained relatively stable, peaking at over 1.1M in early January and ending the quarter at around 981K.
Clash Royale from Supercell saw its highest weekly revenue of approximately $4.6M at the end of December. However, it experienced fluctuations throughout the quarter, ending March with around $3.4M. Weekly downloads remained robust, peaking at around 254K in late March. Active users showed a steady increase, starting at around 11.2M and reaching a high of approximately 12.3M by the end of the quarter.
Solitaire Grand Harvest by Supertreat maintained a steady weekly revenue, peaking at around $2.2M in early March. Weekly downloads showed an upward trend, reaching about 63K in early March. The game saw a significant increase in active users, from around 134K in early January to nearly 199K by the end of March.
Toy Blast from Peak Games had a consistent revenue stream, with weekly revenue ranging between $1.6M and $1.8M. Weekly downloads were relatively stable, peaking at around 30K in late December and maintaining around 18K to 23K throughout the quarter. Active users fluctuated, starting at approximately 738K in late December, peaking at around 800K in early January, and ending at approximately 622K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.